Apex Legends players are deliberately avoiding each other to last longer in the battle-royale team-based shooter’s ranked mode, according to developers Respawn. That’s a bit of a problem when it comes to multiplayer gaming on, you know, filming – so the studio plans to target what it says is a growing “ratting” trend in the upcoming Season 18.
The Asus ROG Ally has once again made itself impossible to write about without also mentioning the Steam Deck. Its latest BIOS update – available now via the MyAsus app – includes a fix that allows the Windows laptop PC to run properly in its fastest and most power-hungry Turbo mode when connected to sufficiently powerful third-party docking stations and USB-C hubs. In other words, it now works with more of the best Steam Deck docks.
Sun Dogs designer Nic Tringali’s next game ticks a lot of boxes for me. As Alice0 wrote when The Banished Vault was first announced seven months ago, the idea of exploring space in “an interstellar gothic monastery” is obviously an instant yes, but I’m also drawn to its neat grid-like maps of its procedurally generated solar systems, as well as the haunting monochrome portraits of your band of exiled survivors. It looks stunning, and luckily the wait is almost over, as Tringali and publishers Bithell Games have announced that it’s coming to PC on July 25th.
A recent study on the availability of classic video games seems to confirm what we all suspected: the vast majority of video games more than ten years old are almost impossible to find in their original form, due to a mixture of technical challenges, licensing and commercial factors.
I can’t remember the last time I struggled so hard to finish a game.
You misunderstood. I’m not saying ΔV: Rings Of Saturn is a chore or a chore. I found it difficult because every time I start it I can get lost for hours playing he. Not trying to win, not following the story, not looking for (ugh) “progress”. Just exploit, explore, drift lazily in the void. It’s a game that I don’t want to exhaust because I enjoy it too much. I went back into “for a quick dive” twice during this intro.
It has no content. It’s not one of those compulsive, manipulative games forever. You could skim through it efficiently, probably finding all of its secrets and items as quickly as possible. That wouldn’t be wrong, exactly, but it misses the point: it’s a game to be savored, not consumed.
As I open the door to return after a short break, I’m glad to find that last time you decided that violence at the door was better than marking spots for teammates. Sure, tagging is convenient, it’s helpful, it’s nice, but can it really solve problems that wouldn’t be solved by slamming a door in someone’s face? Of course not. This week, I ask you to choose between risky destruction and precise construction. What’s better: breech-loading grenade launchers or building blueprints?
Teletext. Notepad. Twitter. A tractor. A pregnancy test. There have been few limits to the weird and wonderful ways enterprising Doom fans have found to play the seminal FPS over the past 30 years, but it could claim both the weirdest and the most wonderful crown. Someone teaches a bunch of lab-grown rat neurons to play Doom. Yes, their literal conscious existence is Doom. I told you it was weird.
I will definitely continue to play Jagged Alliance 3. While I’m hesitant about my exact feelings on this, it’s crucial. As with its ancestors, you invade a fictional country with a team of dysfunctional freelance mercenaries, managing their equipment and taking on personalities through guerrilla warfare on an open world map each sector of which can host turn-based battles.
It defies the stifling XCOM norm of “two actions per turn” by restoring the old action point method. Each has a dozen action points per turn to split between moving, shooting, or various contextual actions. Chance to hit is never listed, but accuracy can be increased by spending extra action points. It also breaks new ground by giving everyone a small reserve of freedom of movement, keeping battles moving and expanding tactical possibilities. It borrows so much from modern designs and is mostly better for it.
I started with cats. They lapped up all the milk I could get them, earning me some coin splatter and an extra boost from a lucky first beastmaster. I also threw toddlers there, basking in candy bonanzas whenever I found a pinata to open, along with an assortment of chests, fruit, urns, and eggs. Then I slowly traded it all in for gems, and my board became a pristine, soulless, and essentially fully optimized money printer.
Luck Be A Landlord is all about meeting ever-increasing rent demands by playing a slot machine. Each month gives you a limited number of spins to find money and the chance to add one of three random symbols after each spin. These symbols bounce off each other in a wacky but logical way: bees pollinate flowers, comedians amplify monkeys. Dogs make friends with humans. Billionaires are guillotined.